Jason Sugarman: Edge Computing
Edge computing is a rapidly growing part of the media infrastructure globally. Many analysts are projecting that more and more computing will move to the network edge. This offers the potential to reduce latency, transit costs and centralized server load. According to this 2021 article in Streaming Media the total worldwide spend on edge computing will reach USD $250 billion by 2024 with a projected compound annual growth of 12.5% between 2019 and 2024.
This tremendous growth curve and subsequent equipment and software boom is fundamentally changing interactive media in positive ways. However, latency is one of the biggest issues that needs to be addressed in these new media environments. For example, an online gaming company that processes betting on sports might inadvertently hurt their customers if the data they are using is slowing down, and not real time.
Edge computing is being adopted across government, media companies, and financial centers alike. As the use cases for edge computing in the media and entertainment industry start showing how they save time and money, it will empower broadcasters to revolutionize the 1viewing experience by driving innovations across the media and entertainment ecosystem.
TV broadcasters are definitely ahead of the curve in rolling out new use cases for Edge computing. Livestreamied events are becoming an ever more important segment of the media universe. This is changing everything from the broadcast of sports to live concerts, even political events.
Edge Computing is here to stay, and set to grow expansively in the coming years.Jason A. Sugarman